I realise this is an art-centric website but I am posting this here in the hopes that you or someone you know is a good fit for this position. Employment type: Full-time Experience: Mid-Senior level Job function: Design Job description Frictional Games, the creators of Amnesia, SOMA and Penumbra, are looking for a gameplay…
Automaton is looking for a talented Concept Artist to join our core creative team. Through your concepts you will be defining the mood and tone of current and future games developed by the studio. We are looking for individuals with a healthy disregard for constraints and who aren't afraid to experiment with the new and up…
So I am running in to some frustrating blocks with UV mapping in Maya LT 2015. I am a subscriber to Digital Tutors and I am learning Maya LT (decided to roll with the big guys :P). I have been using 3D - Coat for most of my modelling and everything I have learnt has come from that program. So when I decided to start with…
Thanks for the feedback last week Odow. I spent a few days trying to improve the carpet, I'm still not sure about it but I think a detail normal will help. Unfortunately there was no way I could find to add one to the substance and have it show in Toolbag, maybe UE4 will make it possible. I also ran into an issue with my…
I don't really understand the whole "modding is not a job" thing. Why couldn't it be ? Wacky free mods (anything from joke models to ripped models ported over) can very well coexist with well crafted original content released for free or for a fee. Valve certainly made many mistakes in this early attempt and it is…
I have updated Ninja Dojo on the Ninja Dojo Page and Creative Crash 5.4 updates Ninja Dojo 5.4 1. Changed Outliner Tab to say OL. This will fix a small UI issue on Mac OSX. 2. There is now a quick display toggle for shelf time range command and help. Ninja Mesh 1. Fixed an issue wish select by same name with groups. Ninja…
Thanks for getting back to me, I'm not sure what you mean by "tint map", I've been bound by a deadline and I'm doing a project solo instead of as a team so I had a lot of work to cover and as a result a lot of it was rushed, I think the main problems with my environment were: 1. Tried to run before I could walk, I went for…
It really depends on the engine and the game. Usually static meshes/objects can be animated in engine without bones but often it unlocks a lot more tools if the object is treated as a skeletal mesh. Even as a simple one with just one joint can unlock certain skeletal mesh tools that just aren't available to static meshes.…
I think your portfolio is good in terms of skill but needs more 3D modelling work. -Is the trend in the industry going toward separate roles for modeling and texturing or is being equally good at both still pretty much a requirement? Both I say. Texture artist roles are rare and usually in big/AAA companies which probably…
This is every conversation I have had on the subject rolled into one. Person: So you do computer art? Me: yep... (looks around to change the subject) Look flowers those are neat huh? Person: So this "art" you do its for games? Me: sigh, yes I make art for point and click adventure games. Person: So what kind of games do…