@HangLi Hi , thanks for joying on in and entering. We got a new time-frame so you can finish your entry. Looking forward to whatever you come up with. ah you got me with the double post! i new that avatar looked familiar.
Who do you think asked Dustin to come around to answer your question? :) I know its exciting and there is so much one could do and learn and experience and all. But calm down, one step at a time.. all of this is mighty complex and there is soooooo much one can learn, at any given time. I'd suggest you to finish what you…
First attempt at some Astrophotography :) Also, is anyone able to link to Flickr anymore? Tried pasting the BBC code but it just shows up on as the code and not the image.
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
yeah but what is 5000$? 5k? if you are not thinking about making that with a game you worked on for even more money, come on thats about a month of payment maybe some more time worth of work, depending on where you live. And this is only for you! What about working together with a coder or gamedesigner, sounddesigner our…
Promises will be kept, this is the most optimized UT we've ever made. I think the coders mentioned you can run on cards that came out when UT2003 did, which was quite a while ago. It will come will all the tools and toys you normally want. It does run really well with min and recommended specs. Hope you lot like it, I suck…
It actually runs smoothly even at 28M polys, probably due to the 1 bone = 1 mesh principle (excluding cables). I animated it straight after ZBrush, then reattached textured meshes to bones, but it could actually perform well on a USD import too — it has real-time performance in the viewport on a gaming laptop (i9-14900K,…
theMap = "metal_478.tif"
theObjs = #()
for i in (getclassinstances bitmaptexture) where (filenamefrompath i.filename) == theMap do (join theObjs (refs.dependentNodes i))
select theObjs
i'll try to found a way to reduse noise i spend 200 minute on render yeah i did connect mask layer to displacement and reduse it through ai range node yeah i did thin out the layer but i need to crank up the density but my pc crash and yes the eyelashes it's been ok i did test in ipr mode but after 3 hours render it's…