Thank you! @sacboi Really glad the nose design reads that way. :) The aggressive split-prong silhouette was one of the main things that drew me to this direction. I’ll try to keep that as a strong feature while making sure the mechanical parts still feel functional and believable. A brief blockout update: I’m currently…
Material mode only allows you to plug outputs in coresponding outputs. Most nodes don't have a specific usage attached tot them, so it's not an issue, but the AO node has an AO usage to it, so it will only plug itself in an AO input or output node. On the bright side, that allows you to right-click drag and drop the node…
It really depends on what you do. With apps that are multi-thread well, many cores (as long as the sum performance of the cores is better) tend to be faster. Apps like xnormal or offline renderers like Modo and some others that can properly thread will tend to work better with more cores (assuming similar efficacy).…
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…
Kind of a modern day Voynich Manuscript, the Codex Seraphinianus is getting a reprint on Oct. 29th. I only found out about this book in the last few months but I love weird stuff, maybe it's a mutation from too much Escher & Dali exposure as a child. The price isn't too shabby either:…
Been spending some time working on environment art for Raven Company’s: The Mission, an upcoming VR extraction shooter from Sty1e Studios. This piece is the Kryll Pillar, one of the alien broodspire structures used throughout the world. Looking forward to sharing more as development continues. Kickstarter info coming soon,…
I was wondering if anyone here who uses Blender has ever come across a custom material node probably made by someone that allows you to blend up to 10 materials and mix them using masks. Like Vray Blend materials? Because currently Blender mix shader only allows you to mix 2. This is very useful for very complex shaders…
MRV is an open-source multi-platform python development environment to ease rapid development of maintainable, reliable and high-performance code to be used in and around Autodesk Maya. MRV adds a lightweight convenience layer on top of the Maya API exposed to python, correcting inconveniences and sources for common…
Apple also adds a few mb after you submit the app. Our game Santas Delivery was around 45-50mb before we gave it to apple. It is now a 60mb file from the appstore. This doesn't always work so well. We did this for our first released game and our WIP game Espionage. LOTS of work needed to "port". I can only comment on Unity…
Hi there, make sure that your node Curvature smooth has a tilling in repeat mode on both axis, either with the node itself by forcing it to absolute, or by setting up the node just before. This node doesn't work if the tilling hasn't been setup correctly.