Hello everyone, Nice to see everyone's work coming along. At the moment I am faced with a problem. I am trying to create foliage but when I mask out things like grass, I get hard jagged edges in game and it ruins the mood. I was wondering if anyone knows why this might be? I have tried the alpha mask in both opacity and…
simply put.... no. if anything PC games are coming back, which means even more high poly. But when it comes down to it. consoles arent going anywhere. the core gamers will always want a good controller in their hands, looking at a big screen (and yes, PC can go into this category). consoles are also way more social than…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
Thanks poopipe . So it should be some per face index like those 1001,1002 stored with the geo or it's still some code to execute during loading or run time that assign per face mat ID based on UV values? I mean if it's in the geo already so why the code? I never heard about storing it in FBX for example.
Hi Everyone, Cool new texture images are ready on these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - ROCK/STONE - Fantasy https://soundimage.org/txr-rock-stone-fantasy/ BIG NEWS!!! LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game…
err probably because not everyone that knows a bit of "code" knows every bit of code. "You just need a terminal to hack into the mainframe through the backdoor" "I don't get it, I thought you said you where a programmer? Why can't you re-target Chinese ICBM's to obliterate Russia using my Commodore 64!?" It's that simple...
I use notePad++ with the mel language definition installed. It doesn't do autocomplete for mel but does code folding. https://www.highend3d.com/downloads/applications/syntax-scripting/c/mel-language-definition-for-notepad to get code folding to work I had to add { and } as folding options. Maya LT doesn't support python so…
Well we tracked the pirate down. We did a promo code give away and this guy took our pomo code and cracked our app. He didn't even buy the app to rip us off! Here is what I have been posting on various developer forums so people stop giving this guy their apps.
ya your doing good making something like this if your just starting to get familiar with mel. as far as code organization, you should be trying to use global variables less, and use function arguments and returns in there place, This makes it easier to read the code, and also prevents conflicts with pre-existing global…
i just took a peek at the code, that idea wont work, what needs to be done, is for the script creator to modify the selection process to to select the children as well. I would do it, but im not a maxscript person. should only require a few lines of code for that change. it's the same approach i take for a very similar…