Ah I found it.. for whatever reason you have to enable nodes by clicking "use Node" why would you have to enable nodes when that is all the node editor is used for. weird but okay
Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…
It might be worth looking into the differences between legacy and pbr shader math. By legacy I, of course, mean lambert/blinn models. I make shaders quite often, for effects and simple things. The approach I use for building up any material is from a simple set of nodes - the core shading, then expand from there. At that…
Art is more fun? wtf?!? no I think the point is it's a lot easier to post some art as to post some code at online boards. coding is a lot of fun and there are a lot of coders outside. But if you're a coder you have to work longer on one "thing" before it's ready to be shown/used anyhow.. I would say.. give yourself a…
I wish I knew someone who knew Maya so I didn't have to post small questions like this but... Does anyone know how I can get the Create Mental Ray Node to appear? I'm trying to do an ao bake on my object and I can't switch to the Create Mental Ray Node.
I don't know if the tired old "spaghetti code" argument holds as much water as it has in the past. They rewrote the viewport code this time around. Their plans for the UI are fundamental shifts away from the old code max has been using. I don't really see them tacking on a bunch of new stuff but they seem to be replacing…
I had begun to mention this in another thread but I felt this deserved its own topic since I'm sure I'm not the only one to have had this happen to them. I attended a privatized Art School and earned a Bachelor's degree in early 2015. When I did my initial research, things seemed pretty legit, the instructors were current…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Hello Everyone I'm hoping someone can shed some light on this, I just got a dell T3500 workstation at my office it came with the FirePro v5900 graphics card, as you can see in the image Im getting crazy display issues when in vert mode. In this case when I'm in vert mode and using the move tool max displays verts for the…
OK I figured out what the export between MAX and CryEngine is for Cameras - I'm gonna make a proper write-up of this at some point but this might be helpful for you already: The CryEngine expects Collada files to not use a unified Matrix and to have FOV values in y-FOV (the height of your screen is important, not the…