One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/
And? You mistake me for someone who's invested in this sphere. A friendly reminder we got documented proof Bobby Kotick came up with lootboxes while doing coke from a minor's tummy at the Epstein's Funny Farm. He's doing great btw. Apparently crab mentality is reminding folks the people they work for will literally leave…
Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…
What you are asking is quad re-mesher. As far as i know Blender doesn't have it same good as in Zbrush, 3d max or Houdiny. Same as in Zbrush one is having been sold as an inexpensive addon for Blender with a free trial. Neighter of them are good enough to make clean cutting edge of a blade for example. You can try nodes of…
Yeah, manufacturers pick the benchmarks in which they look good. But Blender should be a decent pick for a multithreaded performance comparison to their 8 module FX line (e.g. FX 8350 etc.), which as far as I remember was much slower than Intels 4 core CPUs in Blender (a i7 4770 was 50% faster in the BMW bench if I…
How to make this type of controller with only one shape node and one transform node? Note: Display->shapes is checked in Outliner I would try parent command with shape flag but after checked the display->shapes in outliner it will show three nurbscircle shape nodes under one transform node. How to achieve underlying…
Flextoon moves to version 2.0 🎉 LAUNCH WEEK: $19 with code LAUNCHWEEK ⏰ Expires November 9th | Save $6 on regular $25 price***LINK HERE*** 🎨 OSL Toon Manager - Professional Toon Shader for Maya Arnold Create stunning anime, comic book, and stylized game renders in minutes. Complete cel-shading solution for Arnold renderer…
I've got a vauuuggee feeling like I've posted something about this before.. forgive me if that's the case. i've been thinking about it and i think art comes down to (or a large part of it is made up of) what i'd call "Modes". the basic premise is that there are different perspectives from which you can view any piece of…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…