Im with you pseudo. i cant play any character that ISNT hardcore mode. I dunno why. its just more fun. i wanna see if i can get a hardcore guy retired. im having a hard time though. lol. definitely keep making mistakes. htough, i found a secret. enchanting your weapons is a must! soo good. @richard, the boxed version isnt…
Highend3d is a phenomenal resource for MEL scripts. You might also want to check out cgtalk.com's Maya MEL forum -- they have a lot of good advice. cgtalk MEL forum However, in case you want to just copy one set of UV from one model to another, you can do the following: 1) Select the model you want to transfer the UVs…
no way.. lets keep being assholes!!! casue political threads are the best part of polycount!! we all love them.. and we all walk away enlightened and ready to change the world.. they bring forth more friendships and kindness than coke and pepsi combined..oh if only the rest of the world could handle politics the way we do…
New version, fixed a few minor issues, added some detail, changed the cannery sign and recompiled with more of swizzles help. http://dl.getdropbox.com/u/1306131/ctf_decker_b140002.jpg http://dl.getdropbox.com/u/1306131/ctf_decker_b140003.jpg http://dl.getdropbox.com/u/1306131/ctf_decker_b140005.jpg I'm not sure anyone else…
Splines have a "generate UV" coordinates check box, it gives GREAT unwrap for this kind of thing. Most of the time you only have to scale it horiz for it come out perfect. If you already converted this over to Edit Poly without the UV's, click an edge, hit loop, click "create shape" this will create another spline and this…
Nizza: Cheers man, thanks :) Hboybowen: Thanks! I'm kind of letting logistics take a back seat, which might be dangerous, but I think it fits with the genre well. Shadowrun seems pretty goofy in general - so I'm trying to push how obnoxious this guy would be. Glad you like the pads! pesti: ;) Scoobs: Thanks dude. I'm…
Yeah the overall shapes and proportions are still very off. It is, however, very easy to fix at the sculpting stage on a model like that. - First thing is, export it out of Zbrush as often as you can to check it in a real 3D program. Because even the 'p' mode in Z is, simply, off. -Also : get yourself a human skull…
Thanks for the comments everyone. You guys are correst that the designs are somewhat generic, but they are supposed to be "Space Marines" just like we've see in a lot of other shooters. These are also the core characters to get the game up and running. For later characters we may get more wild with the designs. As you can…
Glib in maya 2009 you can force final gather to bounce as much as you like and it is substantially faster than emitting photons with global illumination + final gather. copain I found that tutorial about the secret midefault node but I think in maya 2008 as far as I know you can only add one extra bounce, which is also…
You pretty much have to test your stuff in the engine that you are using. Max DX display could give you a ballpark idea how things might look, but you never know exactly how it'll look until you get it in the engine. Spec value and color seems to be one of the biggest issues. You could also use a custom direct x shader…