I've been meaning to give my 2 cents here. This gif is kind of wrong because for one; Many Autodesk products require a fair amount of maths, and second "make video games," unless you specify, this conveys an understanding of you doing everything on your own to make a video game, which requires you to have an extensive…
We'll always find more use for power, or if you wish I can quote that infamous half-fake bill gates quote on memory ;) We'll always want more power and we can't even imagine the days when we were just fine with the fraction of power we currently have. SDL is layered on top of whatever it is compiled for, if you compile the…
Just searching I found this: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-SDK-Programmer-Guide/ Which honestly, glancing over it, looks like a lot better documentation than most applications give. I've never opened up 3DSMax/MaxSDK - but assuming it's as large and complex as what you say it is - this is something that…
I think it may be more of a general catch-all term. I used to work for a security company and for everything that happened we had to record a detailed log of what happened and how we responded to it. There were codes for pretty much everything you can think of, and there was one for Act of God. I can't remember what…
This environment piece explores the themes of piracy in the West Indies from the early 18th century with inspiration from Assassin's Creed Black Flag. The entire scene was created by myself and went through a complete overhaul from being a University project to my best portfolio piece! I have learnt so many new skills and…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
Chrilley, the math that drives light is very simple. Like everything in physics, complexity comes from trying to derive information about the base equations, like converting RGB to HSV for example. The code uses this for each channel in RGB. It's easiest to normalise your colours to a 0-1 range, which lets you know that…