My hope for next-gen is mostly about the development side of things. Max and Maya have made many substantial improvements during the past couple of years, but they could still do so much more. I think the tools need to continue to be improved... because as game worlds become more complex, it's going to take longer to make…
Holy smokes its gone 2 weeks already! I can say that this is paying of. As I am painting humans with a higher confidence than before. I also am painting them faster, which u off-course can no see, but I am noticing it. I will continue to do anatomy studies of people, but I will also start to paint more animals. And also…
The problem is that the png can't support the layers the way Photoshop has them, so it assumes that continuing to work with the data is what you want. The only way it could let you work with the new file is by flattening it, so you could just do that part yourself (as you noticed). There are a couple of solutions. You can…
Sorry I never replied @JLeeD . Great input though! I did play around with it but I decided for now to drop the tree for the sake of presentation. I will continue to work on diarama presentation styles though so this will be helpful for future projects. I really want to add more context to my characters. Besides that I've…
Nice work, I wouldn't expect you to want to change it so late now but the square head piece you've chosen really breaks the design flow form me. And it's abstract from the rest of the shapes already in use, my eyes would expect more curves to continue the flow. Actually the very first two concepts were good examples of…
MonsterMan why cant you continue your vampire thread? Just because he is doing a vampire one doesn't mean you have to call your project quits. Crits for Goeddy, I think less is more with your model. I always viewed as having less armor as being more savage and brutal. Look at Kratos as an example. If you character is a…
The same thing happens in Mudbox especially when I want to draw very thin strokes or on low res models so I have to subdivide the low poly mesh,using the uv flatten doesn't help matters. Thats why I had to go back to Photoshop and force myself to learn how to paint oldschool style cause thats the best app so far in my…
I really like what you made. I especially appreciate the normal proportions you gave Samus (as opposed to some of the absurd ones I've seen in zero suit drawings and other 3d models, it looks so much better this way), and like the metroid you made a lot. I was making my own metroid a while back, but never finished. Yours…
And so the party continues :D late birthday or not, great to hear from you guys! It was maybe a bit simple, though nice and sunny outside, put back a pair of slicktires on my mtb-bike and went for a ride, grabbed some food and and a coffee. Did some work with a good tune and enjoyed the progress with a few beers :) Were a…
It's best to continue your existing topic, rather than start a new one. I'll merge them now. How exactly did you get the model... Do you have a link to the tool? Often there is documentation or examples that will provide clues. Make a zip of the model & textures, and attach it here? Metalness in 3ds Max requires you use…