Hey mLichy, I think you're confusing the method that we're discussing with the method some have used already where they use a derivative map texture but they are using it almost the same way as with normal maps where per vertex tangents are used to achieve perturbation. See insomniacs presentation here -->…
I seem to remember years ago, people would post exerpts of some kind of icq type chat program and the arguments they had. I remeber EQ was alswasy arguing with someone, maybe I misimagined that. maybe around 1998-2000
Maybe it´s the E3 start is one of the possible reasons for the release delay. I must confess I´ve been checking all day, every five minutes or so. I had my birthday gift today, acintiq companion, so the anticipation had been doubled, LOL... I received the shipìng at 19h!! But now I want the Quixel Suite to play a bit with…
Yeah the trigger is a bit thin, as is the whole body of the gun now that I look at references. Speaking of, a nice polycounter posted up an album of a 1911 A1 awhile ago which you might find useful: http://www.polycount.com/forum/showthread.php?t=122581 If you look at the handle from the rear in particular you can see how…
Even $160,000 would be unrealistic. https://www.kickstarter.com/projects/1910344764/drift-stage This only got $57,000 and the guy who made the campaign has a big following on twitter and has been posting on indie dev forum and building up a fan base for years. Not only that, but he actually had a demo that you can…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
I'm not a character / creature artist but this reminds me of a character a good friend of mine who's also a member on this forum previously did. http://dropr.com/vickgaza/14827/spider_queen_-_realtime/+?p=197278 He has some really nice shapes, it's worth using as reference, inspiration and for generating some ideas :) Keep…
Finally UVed the Motorcycle and got it into Substance Painter for texturing. I plan on doing this to the girl since I also did the UVs for her. I was able to reduce the tri count slighty now with 192, 351.
Hello, I wanted to know if it was possible if I could please use your B.A.R. m1918a2 in a Battlefield 2 mod I am working on called Battlefield 1944, where I am recreating a modern take on the 2002 Battlefield 1942 game in HD. This weapon is really beautiful quality. We already have a tank that is 60k polygons, but you seem…