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Trying to buy a single license of zbrush 4R6; open to a used code as well for sale. I am poor and can't afford the price for a new one on their site and ebay is not much better. If someone is interested in selling a copy of zbrush 4R6 code, or physical disk please PM me ASAP and we can negotiate and work something out.
the UV deluxe tool isnt mel based, so make sure your posting the code into a python tab. make a python tab in the script editor past this code in from UVDeluxe import uvdeluxeuvdeluxe.createUI() than save to shelf.
blankslatejoe: I think it's interesting that kids started to memorize the code when Contra came out although Gradius used the code first. I guess kids prefer gunning down humans over blowing up spaceships.
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
I tried cleaning up my code and used the sidescroller example code from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example Side-Scrolling Camera Again it works just great in PIE but doesn't work on a device. Everything is ok except the player doesn't rotate (which works in Editor).
Programming makes you mentally tired? Not for me! When I had a coding rush a couple months back, all I could dream of were lines of code, theories and formulas (all for thinking toward to colored lighting into a 8bpp renderer). You're having the same thing with modeling. It's normal!
You can't simple subtract the images, diffuse is 2*X and Specular is X-Y. Also they are stored on the camera in sRGB so you must first make the conversion to Linear space. Its best to do these in shader code. For Gloss just solve for G using the BRDF shader code.
conditionals are 'expensive' in the sense that they aren't hard branching code, they execute all code regardless of whether or not a conditional is matched. if the logic going into a conditional is relatively effective, they are generally okay. math operations are 'cheap' on current gen hardware. texture fetches are not.