thanks for the coments everyone. a few general things: made in 3dsmax7, textured in photshop. currently at 5099 tris. i wasnt too concerned about the polycount. i wanted to replicate the detail of the actual game model, and as it stands it's still less detailed and i took some detail back out to be sure it would still run…
I share your rant completely KDR. we have 4 computers linked up across our house which means the average friday night is goes to pub,have a good few pints,go back to mine and play some hardcore 4 way LAN into the early hours. Unfortunatily this is becoming more rare...not only becuase its becoming harder to keep all the…
mr.toast: the code he originally put in was IMG and /IMG in square brackets, I edited it to the code I always use, IMAGE and /IMAGE - and it still doesn't work! I don't understand... >_<
As the documentation says, you can defined a function in a struct like but is it possible, to overload this function later? So that you tell the function to do different things later in the code? This means, the script could always execute the same function, but the result would be different depending on the code content.…
I have hosted my marmoset viewer on my website before, there was one little HTML code error in the marmoset viewer example code on their site that prevented it from working for a while but we found the error. This has probably been rectified by now.
psst.... try using <font class="small">Code:</font><hr /><pre>[img][/img]</pre><hr /> instead of <font class="small">Code:</font><hr /><pre>[image][/image]</pre><hr /> it should work. =) Weird I know...
I am working on a 3d game (unity) and finalizing the multiplayer options. Ive made mockup/prototypes already but now looking for a designer to get to a next level. Genre etc is up to you, i just like the coding, Shaders, effect etc. And not all in the game design, +3 years of unity experiance, +17years coding experiance.