It might be worth looking into the differences between legacy and pbr shader math. By legacy I, of course, mean lambert/blinn models. I make shaders quite often, for effects and simple things. The approach I use for building up any material is from a simple set of nodes - the core shading, then expand from there. At that…
Art is more fun? wtf?!? no I think the point is it's a lot easier to post some art as to post some code at online boards. coding is a lot of fun and there are a lot of coders outside. But if you're a coder you have to work longer on one "thing" before it's ready to be shown/used anyhow.. I would say.. give yourself a…
I wish I knew someone who knew Maya so I didn't have to post small questions like this but... Does anyone know how I can get the Create Mental Ray Node to appear? I'm trying to do an ao bake on my object and I can't switch to the Create Mental Ray Node.
I don't know if the tired old "spaghetti code" argument holds as much water as it has in the past. They rewrote the viewport code this time around. Their plans for the UI are fundamental shifts away from the old code max has been using. I don't really see them tacking on a bunch of new stuff but they seem to be replacing…
I had begun to mention this in another thread but I felt this deserved its own topic since I'm sure I'm not the only one to have had this happen to them. I attended a privatized Art School and earned a Bachelor's degree in early 2015. When I did my initial research, things seemed pretty legit, the instructors were current…
Hello Everyone I'm hoping someone can shed some light on this, I just got a dell T3500 workstation at my office it came with the FirePro v5900 graphics card, as you can see in the image Im getting crazy display issues when in vert mode. In this case when I'm in vert mode and using the move tool max displays verts for the…
OK I figured out what the export between MAX and CryEngine is for Cameras - I'm gonna make a proper write-up of this at some point but this might be helpful for you already: The CryEngine expects Collada files to not use a unified Matrix and to have FOV values in y-FOV (the height of your screen is important, not the…
So I'm currently attempting to create a realistic eye using a specific workflow that uses masks: The one I chose to follow was this one by: https://gumroad.com/tomnewbury He said that this method can be used with other renderers and for my project I'm currently using V-Ray. So from reading the title you can see that I'm…
I don't understand what benefit you could get from having this on a toggle. The hotkeys already exist by default so surely having each component mode on its own key is faster than toggling (e.g. to go from one mode to the one before it in the toggle list you have to cycle through all of them). As TeriyakiStyle said, on a…
Hey there, When I activate my hotkey for loop slice, the mode defaults to "free" and instead I would like it to be "symmetry". I have to manually set it to symmetry each time. Can I change this so it always runs in symmetry mode? Thanks!