Beautiful lighting man. It has a very friendly feeling to it. But one thing seems off: The light coming in from the oculus at the top is supposed to come in at a cone. But your cast light on the floor is EXACTLY the same size as the hole on dome, which looks strange and unnatural. Your cast light on the ground is too…
So i have the same problem here. I'm using packed textures to deliver Roughness (Red Channel) Ambient Occlusion ( Green Channel) and Cavity in Blue Channel. I already setup the texture node to be masked instead of color. And my packed texture its already in Maked mode instead of DXT compression. But i still not having the…
Okay so I finally got around to doing this. 1. Uninstalled driver through device manager clicked delete driver as well. 2. Booted in safe mode. 3. Had to uninstall driver again because even in safe mode it auto reinstalled as soon as the computer started, I hate that feature of windows. 4. Ran driver sweeper ticked the box…
I'm using a Dell XPS M1730. It has a T7700 (Core 2 Duo 2.4) with 4GB of ram (I'm using XP32 so it's only showing up as 3.18GB). It has dual GeForce 8700M GT's in SLi mode. This laptop's GPU can be upgraded to the 8800M GTX in SLi mode. Cost was around $3000USD one year ago. I guess a computer of the same strength would…
Yeah but with coding and web development you have thousands of FT positions available, many of which will pay a good living so it easily overcompensates for the bottom feeders who freelance for pocket change. Job security is still really good if not great with those fields compared to many others. With art however, job…
Im having to repeatedly scale sets of vertices so they occupy the same position in space, and I'm using Soft Selection to influence their neighboring vertices. I'd love to have a MAXScript that does this in a single button, but I'm MXS illiterate. I tried using the FlattenX/Y/Z meshtools, but they ignore Soft Selection.…
Another updated of my character block out . As I finished the first block out of the character ; it looks like the proportion is not matched enough of the concept I then edit it using photoshop to find out what should be comes better before making the high sculpt.
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
Actually, I did mention the colors, and said those weren't the issue. Using color codes is quite a common practice in real life buildings. And I noticed you had some floor-striping in place, which suggested such a coding system. I don't think having multiple colors is an issue at all, but I think it would be wise to unify…