Hello guys, does anyone know what might be causing this error in Muster Console- Exit code 3 differs from expected code(0). I checked the submisssion it seems some cpus are rejecting the 3dsmax file.It says something about frame 0.Anyone know what could be causing this?
Regarding amassed number of layoffs and the value of knowing that, here's my opinion. Taken as a whole, sure, a flat number isn't very useful. But I find it interesting to dig into the data and figure out what it means. Off the top of my head, I see layoff numbers being useful in tracking trends. 1) Map them out by…
Grimlore Games is a mid sized studio (~40 people) based in Munich Germany. For the past few years we have been working on the RTS game SpellForce 3 and its expansion packs Soul Harvest and Fallen God. We are now in the early stages of a new project and are looking for a Technical Animator, who can help our Animators /…
Lightspeed LA (Tencent) is seeking for a talented and enthusiastic senior engineer to join our new AAA studio in sunny Irvine, California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players. Join our team of industry veterans and…
For this sort of stuff it really helps to try and separate what happens visually from what the vehicle/character is actually doing . Tilting the vehicle actor itself will result in you fighting the physics code. if you tilt the model within the vehicle actor then that problem goes away. This is basically how a standard…
Honestly I think there is a big misconception here about what dDo actually is and what it can be used for. The base core is a handy system for defining base values and working with layer masks across all of your texture maps. If you want to, you can completely disregard the megatexture scans and use your own values, you…
[ QUOTE ] [ QUOTE ] I hope they go back to the roots, but at the end of the day - unless they add tons of new stuff no ones gonna buy it... :/ [/ QUOTE ] The core gameplay in SFIII was definitely "back to the roots" after the jap-tastic spectacle the zero/alpha games turned into. They've been very careful with the games…
Love the changes, great choices. Colored grime, increased gradients, a bit more wear. All great. Might be nice to have a bit of a liquid drip coming out of the dispenser.
Hi, The Homeworld franchise is making a return in HD format thru a joint venture including Gearbox and Blackbird interactive. Rumors say there will be mod support for the new textures and tools. A texturer is needed for a HW2 mod team that is being assembled (a coder too, but not here). The profile of the texturer is low…