Just searching I found this: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-SDK-Programmer-Guide/ Which honestly, glancing over it, looks like a lot better documentation than most applications give. I've never opened up 3DSMax/MaxSDK - but assuming it's as large and complex as what you say it is - this is something that…
I think it may be more of a general catch-all term. I used to work for a security company and for everything that happened we had to record a detailed log of what happened and how we responded to it. There were codes for pretty much everything you can think of, and there was one for Act of God. I can't remember what…
My guess it's a main reason why Marmoset once got extremely popular to do game style renders . Not Mental ray or Arnold . Wish Marmoset could provide same style on-line shader node editor Blender does . Plus some code export to show shader programmer or to chatGPT what you want. For some weird reason there's no convenient…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
This environment piece explores the themes of piracy in the West Indies from the early 18th century with inspiration from Assassin's Creed Black Flag. The entire scene was created by myself and went through a complete overhaul from being a University project to my best portfolio piece! I have learnt so many new skills and…
Chrilley, the math that drives light is very simple. Like everything in physics, complexity comes from trying to derive information about the base equations, like converting RGB to HSV for example. The code uses this for each channel in RGB. It's easiest to normalise your colours to a 0-1 range, which lets you know that…
here is the code... set grid to a certain spacing; macroScript Macro18 category:"DragAndDrop" toolTip:"" ( setgridspacing (2) ) that sets the grid to 2... I made this set it to, 2-32 since those are the options I use the most. and a set that increases or decreases the grid... here is the code for that... this increases…