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Re: Game Effects VFX - Tutorials
Reply by
Gabz
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Feb 2018
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3D Art Showcase & Critiques
Thank you man. Watched your work on artstation, great hard surface modelling, fantastic texturing.
Re: Zombie sculpt/University work
Reply by
samgriffiths
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Dec 2009
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3D Art Showcase & Critiques
Work in the major forms and then move to smaller details, don't go onto surface details with the forms are not correct.
2 results
Re: Art Dump: Ashes of the Singularity
Reply by
LaurentiuN
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Feb 2016
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Featured Artwork
I`m interesting in this as well, very nice hardsurface but those panels on curvy surface looks awesome.
Re: [WIP] Lavitz Character Workshop
Reply by
Onmioji
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Mar 2014
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3D Art Showcase & Critiques
Lavitz, you have a good organic, now you can challenge combination of organic and hard surface )
2 results
Re: [WIP] Auto Assault - 12 with attachments
Reply by
VisualTech48
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Jun 2018
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3D Art Showcase & Critiques
Hard surface on point mate, really nice work, I like the grill the most on the side of the weapon
Re: Sci-fi Module Wall Piece (Critique)
Reply by
reMatt
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Sep 2014
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3D Art Showcase & Critiques
Thank you Adelphia and Jaker, ill look up hard surface modeling and specular mapping now. :)
2 results
Re: Sketchbook: Peter Gubin
Reply by
Ubuska
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May 2016
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Digital Sketchbooks
I think I need to separate surfaces a little more, what do you guys think?
3 results
Re: detail normals in marmoset?
Reply by
thomasp
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Dec 2014
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Marmoset
choose detail normal map as an option from the surface tab. the weight map controls its visibility.
Re: PETROL/BLOOD - Team Plumbum
Reply by
Safemilk(Daniel)
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Jul 2014
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Contests & Challenges Archives
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Petrol/Blood
I love the detail on the suit, would love to see some of those elements transfer to the surface of the vehicle.
Re: Character Model ( + video tut )
Reply by
Brian "Panda" Choi
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Nov 2012
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3D Art Showcase & Critiques
Scrubbing through the tutorial, yarrgh, wish there was more hard surface moments, because I'm really struggling with that.
2 results
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