I think that looks really good and it works. Makes sense for there to be sulfur build-up around it as well. But I recall seeing a picture where some steam just sort of comes up out of subtle fissures in the ground, almost looking it's coming from nowhere. You could do a bit of both, with cracks and the ant-hill style vents.
Today i have finished my skin. But i could not decide which of the color variations i liked most, so i made an entry on steam workshop for each of them. So here they are: http://steamcommunity.com/sharedfiles/filedetails/?id=680694184 http://steamcommunity.com/sharedfiles/filedetails/?id=681437068…
You should try different styles like steam punk and medieval styled characters, Make them look different and cool! try adding more accessories and more color. Check out this demo reel. [ame=" https://www.youtube.com/watch?v=b_G-9pCYmqE"]Bret McNee - Student Character Modeling Reel - 2011 - YouTube[/ame]
My projects are usually 8-bit. But I will try the history state, Also noted that turning off 3DO and turning off post process sometimes helps a little. The model is used in unity and yes it alwasy multiple materials, and because it's for the steam workshop I can't change the model anyway. I guess I can change the Res to…
I think the Steam house and the Armadillo are tough to read. The gold short doesn't seem to be as high quality as your other work. The shattered and dust tower could also be cut, I think the other neon/tron looking environment is much more visually interesting and is in the same realm of quality. Nice work on that AK and…
Working more on the Leshrac set. I wanted an image of cosmic power welling from within him, and since he's quite attuned to the world around him I thought magma and lava would be nice visual inspirations. Also a reminder for page 2 - I am still available for collabs. Contact me on either Steam or PM.
the canon looks great in general, You might want to look at the planking effect on the wheels tho. as they are the whole assembly would collapse under its own weight. The seperate elements of wood would usually be in a tapered block pattern like the stones of an arch way or long planks steamed and bent into a circle. a…
Interlopers is a good place to talk about level design, especially source engine. I'm no mapper myself but I have modelled for source for years now. Feel free to add me on steam if you have any questions, though I use Blender I can help you with basic workflow and compiling etc. www.steamcommunity.com/id/brookesy
Hi everyone, Here are some new pictures, I would be delighted to have a little upgrade your review for this! Cover book : Tome 2 - Thormae Concept art - Top View - Semi cartoon mobile game Cartoon environment - Slash Monsters - Mobile Game Speed painting environment cartoon - Steam PC Game - B.O.M.B Thanks !
polycount is 4800 i used praalls excelent smd export script and the standart h2 source sdk that comes with steam here is the smd export script: http://mitglied.lycos.de/prallvamp/ and than there is a list with useful thirdparty hl2 editing tools here:…