In the game it is mentioned that the vita chambers and bathyspheres only work with people with Ryan's DNA. You're his genetically altered son and are doing fine with them. Furthermore, there is a deactivated vita chamber, the only deactivated vita chamber in the game, right outside his office. Seeing as how you regenerate…
I think the layout works well. It gets straight to the point. I think the weakest piece is the OTT concept. The Modeling is solid, but the textures are really flat. I think with the floating island scene, you could really bring it to life if you made the material edges(particularly the grass) less uniform. I would think of…
Hehe Story Time : the undo thing really is an interesting case because it highlights the typical disconnect between engineers and users, and the inertia that ensues. I don't know if it is still the case in the most recent revisions of PS but for the longest time, stepping back after painting a stroke placed on a new layer…
Thanks everyone. Not really anything worth an update today booo. Illusive: The tatts are pretty heavily modified source images combined into one big image. For the main shoelaces I Modeled them and baked them down to the low poly. The laces that loop around are modeled. and so are the bunny ears and knot. Here is a…
Cris as requested (in skype) You really need fly away hair cards at the part. Right now that is one of the reasons it still looks so fake, it's too perfect from root to tip. Add some small hair cards to break up the silhouette, especially at the front hair-part. And the biggest crit, is your facial anatomy. You…
You need to: 1 - open gtfscape > open 2 - find pack01_dir.vpk in dota dir 3 - extract all without "root" in dota 2 test > dir dota 4 - remove cloth files from the lone druid hero model directory (can create errors with the new models, do this only for true form) 5 - change models and textures with your new ones 6 - delete…
I worked on some trees recently, ended up scanning 1) the tree base with roots and ground etc. 2) tiling bark material 3) detail texture (if you need it in the shader for viewing up close) then combining the two scans on a mesh that I basically extruded upwards from the scanned, retopo'd base model. The shader blends the…
What reference are you using? Weeping trees have a cascading umbrella silhouette for the most part. I think you should start over again and take it slow. Try and replicate a real tree as best as you can; Download lots of references. Study how the branches form. How tick are the branches at different lengths? Where to the…
@frell and tkkstar. Thanks for the comments guys. Which bricks do you mean? The caved in roof, the walls or the walkway? There's only 4types of roof blocks, 6types of walkway bricks and the walls are for the most part flat with some imperfections. I was thinking of a lot of tileable materials as most of the geometry is…
The biggest difference in any sort of cultural architecture is the differing degree of technology and building material. One of the special things about eastern asian construction in particular is their lack of suitable stone/abundance of great woods really drives the framing elements of a building and the rice paper…