I would tone down a bit more the wear and tear specially on the yellow paint texture, but it's looking very cool! For the presentation have you considered setting a small scene and light it up? I think a night scene with a blueish background could make it pop!
I like where you're going with this. The proportions of the main house, and therefore the entire scene, don't really match the feel of the concept. In the concept it looks taller and skinnier - maybe a camera angle thing too - which contributes to the whole scene being read as more vertical.
Where's the update? As for the project it might be wise to pick a different environment, the scene you picked is extremely dull. It worked well for the movie since that particular scene was focused only on the characters, but as a stand alone environment you won't be turning any heads without major additions.
Here is my latest project, This will be a internal scene of an abandoned loft. I planed make a creepy looking scene. so this picture I found online will act as basic reference. those texture work will based on real photos but may hand painting for stains, dirts.
oh man, this is why I absolutely adore this community, so flipping helpful. Everyone's advice has has some sort of positive affect on this scene so far. Thanks again all and I will be updating as soon as I can this week on this scene in it's WIP thread.
Been working a lot on this scene for the last several days. As for a wire of the low poly column: And a high poly render of the sculpture I made for the statue in this scene: The zbrush model I made to use as the floor tile texture. The zbrush model made for the wall and window sections.
When I set "shadow indirect only" off the scene seemed to lost all the light. Everything went black. enabling that seemed to be the only way to light the scene. Maybe the walls / ceiling is too close to the light? Moving the light doesn't seem to affect it that much...
Definitely a good start. Good choice of scene, by the way. The shapes are all fairly simple and shouldn't be too much of a pain to UV. Those cogs are gonna be really fun to texture too. Keep it up, this was one of my favorite scenes of both those movies :P
Use Moveable or Toggleable lights to always display the shadows. Also, do the standard lights 'break' in the Editor or even after you compiled the scene? UDK had a bug (it should be fixed by now) where normal lights didn't work in the Editor, but did in the final scene.
I will now go on and start a environment scene and will document every step so that i have an awesome breakdown in the end and some final scene to show. cYa in a few month and thanks for that feedback as soon I have some things to show I will publish it on this page.