Hey everyone, I'm back on track! B) First of all sorry for the late response, I've been quite busy lately... Well, it probably won't have mesh input or any kind of physics, but these are definitely some great suggestions that I've got to keep in mind for future possible upgrades! Let me tell a little story about how I came…
By some reason, I lost my original post, so I wanna re-post the feedback I got from Shabba, in order to keep the discussion moving forward. Shabba: "Very interesting idea, and a good start. - Ur images are huge man, takes forever to load them. Downres by 1/2+repost - When I read "story of the environment is about how do…
Appreciate it! Yeah planning to do the ceiling next, thinking of making the central part higher like a sort of observatory kind of thing. Just finished the initial hologram in Unreal, its going to replace the huge floating ball in the middle.
they're using different tangent space for the normal rendering. rebake your base normal in maya and replace the one you baked in Painter with that before re-exporting your final maps. The resultant normal map should then be correct