Every time i have applied i try to keep it light and casual, pretty much just “hey (studio name)!” Or if i am responding to an in house recruiter first contact is usually them reaching out via linkedin to get the conversation started so you already have their name. Dont over think it and just write it how you would talk to…
I am suggesting you take the Normal that you have baked out of ZBrush/Mudbox and apply that to your UV'd low poly model inside Maya. Make sure your Color channel is white because you will need to use "Light and Color" within the Batch Bake Override settings that i will describe next. Now set up a point light in your scene…
From your screenshot it very much looks as if you saved the texture out of GIMP with your UV layer still on top of everything. Could you post a screenshot of the actual texture file that you're applying to the stairs. I say this because there is pixelation on those green lines that your showing on your first screenshot,…
Thanks guyz for the feedback :) I should have had posted my 3 versions before I posted this. Generally in the frst version I used the tiles I posted erlier and it looked like this. but then i fiddled around with the terrain a bit couse it felt too flat. At the begining the whole are was going inwards and down so the tree…
Clean up. 2 weeks left until Submission, so far all I've really got left to do in terms of adding is... - grunge decals for the bridge walk ways & dress - anchor point for large ships on bridge walk ways - sky dome replacement - small scale litter decals - some rope connections inside the terraced housing areas - some…
@frell I made a similar mesh, unwrapped it, applied a uv checker pattern and the pixel ratio is perfect. I can't think of what you may have changed, maybe if you post the .blend we can sort that out. I think the two you mentioned are the only ones. The thing about unwrapping in Blender is that it uses LSCM algorithm, so…
Specialization, BAH! Show that you can specialize in more than one thing =P I refuse to believe that having a diverse skill set will screw anyone out of a job. Now if you have forsaken getting good at anything, in favor of learning a bunch of things, then yes it can hurt you. But only because it shows you have a weak skill…
Well first up its a bit blobby. Does it have a High poly or is this it? If its just a low poly you might want to think about sorting the smoothing groups to give it some harder edges. If it has a high poly i would say you probably need to add an aweful lot more control loops to harden some edges so they appear on the…
[ QUOTE ] I was curious about other techniques that you guys use to create your AO maps. [/ QUOTE ] Personally I find mental ray a pain in the ass for this type of thing and I tend to get limited results from doing a MR-AO bake not to mention some low poly cage clipping issues that always seem to require work arounds. I…
The pole idea is possible... Alot of the trick of this shader depends on the actual model you apply it to. For instance, like i said in the demonstration, the planet in the material view has vertex paint to blend between the base color and vegetation color. I think it would be pretty easy to apply a second Top down UV set…