I'd say 1080p is probably not the best choice given the move to higher and higher resolutions pretty much makes that out-dated. However, I think a perfect middle ground is 1440p. If you can find a nice laptop at 2560x1440 res that would be perfect.
Now that Unity 5 is out I decided to fully port my PBR scene. I´m really impressed how good Unity 5 is. I made this scene first in Marmoset Toolbag 2, then with Unity 4.5 few months ago and it only took a day to port it to U5 with all the physically-based rendering elements. New lighting system is really good and the most…
I'm an idiot, output was set to parent x 4... there is definitely not enough ram to do it at 16k... Which leads me to: Can i set parent resolution within designer? seeing it at 256x256 is rather crappy and i'm not going to remember to re-set the parent multiplier back to 0 before publishing every time... Maybe a safety…
so when the partent is for example 256x256 and i tune it up to four times to 2048x2028 (in substance designer) and then export it and import it to substance painter - This give me the "laags" und bad performance because he can't really get the real size of the texture or multiply it again by four?
Heavy metal poisoning discredits this part of the first article, discrediting it all. About the second link.... did you even watch the youtube video which puts up dozens of links proving that non-ionizing radiation can damage DNA? That youtube video I mentioned is on the first post of this thread, by the way. Here you go:…
Blender 2.79b / Cycles : https://i.imgur.com/4gCWzGj.png https://i.imgur.com/cWZZNOl.png See this build here : http://polycount.com/discussion/comment/2570285/#Comment_2570285
Well, that's schlick's approximation, so it's safe to assume that it says "reflectance at normal angle". In essence that's your specular value. It's not a bad idea to check out how the actual fresnel calculations work. the value of R (in the context of computer graphics it's more generally referred to as f0) is calculated…
Your height map should be at 16 bit colour depth per channel. At the moment xnormal has only 256 different shades to work with, which isnt a lot when you have such a smooth height map. Cheers
Yeah I might try to find another platform because if you think about it a bit longer this whole monthly charge system is fundamentally broken. At the highest tier you get charged $250 a month, that means if at some point you stop uploading products and just want passive income you're kind of screwed. This could possibly…