[ QUOTE ] actually one of my teachers was telling me about this old ass engine that required you to do things in quads because it wouldnt import correctly otherwise. I didnt understand the exact technical stuff behind it but it was something like, when it went to transform a poly into a triangle and the poly was already a…
wait until you can afford to upgrade both. Though as illo mentioned CPU would be more important (it also has to send the commands to the GPU). The Celeron has lousy cache, which is where a lot of speed comes from in CPUs. An i5 would be cheaper alternative on same socket.…
Some might remember some of my low res planes from ages ago. This is what they are for. A relatively slow-moving project (though totally noncommercial, and in fact the first openGL project the programmer has ever done... and second game he's ever worked on, so from my perspective, a pretty good achievement) which is…
CS is practically all coding haha. Once you go further in there'll be classes that focus more on things like logic rather than actually writing code but if you do CS, expect to write a lot of code. If you can get a very strong understanding of CS111 and Data Structures though, you'll be set. I even know a bunch of people…
Love this! You've been putting a lot of work into this and it shows. The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have…
don't get too hung up on 'junior' as a grade - different studios use different words and have different criteria for reaching different grades. If the pay fits and you like the sound of a job, take it WRT tech-art Specialising in anything is probably unwise at a junior-ish level. It's not the same as being a junior artist…
You need the second texture coordinate to tell the shader that you want the radial gradient to be projected that way. The radial gradient is used to tell the shader that you want the transition to be spreading outwards from the center. Also, you can't "play" the transition yet. You need a matinee for that, or it has to be…
Hmm I am having some trouble setting up your idea. Basically, what I want to do is this (written in pseudo code): This also helps fixing the problem i mentioned in the other post. oldPosition = vector3(0,0,0)newPosition = vector3(0,0,0)ashes = 1.0burnAmount = the curve that defines how much of the cigarette that has…
My guess is it comes down to your texture settings, because the shader mostly looks fine. If you select your normal map texture, it's most likely got its Texture Type set to Normal Map. Which seems sensible, except that there are no options in there that allow for an explicit alpha channel. So what you'll want to do is set…