I have made a Material node thats 1024 in size. My final image is 4k, I need that material node to repeat 4x across the image as the input. So it will in short tile (repeat the process) its node processing every 1024 tile on that 4k image total. I thought this was done with pixel size, but thats not it. I cannot split the…
Hi everyone, I have made some custom material nodes that are 2048 and when I bring them into another node that is 1024 they do not scale down. I have set them to parent and tried to transform them. Is there a clean way of scaling down a node? thanks. :)
Posting this here because this tool is for 3D artists, doesn't make sense to share this in the coding forum because tech artists and coders aren't interested in what I'm working on, but artists usually are. Coming soon! Increase Shelf Height Toolbox for Maya. Shelf height is maintained after Maya restart too.
Amazing work!! I'm very interested in procedurally generating buildings in Houdini and was quite curious about your work flow. Was this node based or was there lots of coding involved? Did you come up with this yourself or did you follow a tutorial, I'd love to know! :) Keep up the great stuff!
I'm working on an leaf texture and I've gotten a lot of help by following this article and the respective .SBS graph: My leaf texture is looking great, but in the interest of actually knowing what's going on, what the hell is going on here? I'm at a part where I'm creating the leaf veins using a tile sampler node, edge…
Qcs are relatively simple, especially when you're replacing existing weapons because you can just decompile those and it will give you an already built Qc file. Granted it's not perfect so you have to modify some things here and there but for the most part, pretty simple. Here's the Qc I used for compiling the…
In my opinion, it’s best to learn multiple apps, as many employers will dictate which software they need all assets to be processed through for integration into their systems. Often in my experience the main app is Maya or Max, since these are generally easier to develop a consistent sustainable pipeline for. Blender is…
@Andreas im going to ignore your last comment because you know that is below the belt and un called for. @Kwramm we have huge r&d departments that have a direct pipeline into the universities to pull out phd's to write new renderers muscle systems physic etc, etc. trust me we have all that to. most of our tech is kicked…
Hi, Is there a way to increase the input slots of "addDoubleLinear" Node? Currently, there are only two. I have 6 intended inputs and it would nice to just use one node rather than 4 nodes stacking against each other. Or is there a better node out there? Thank you for your time.