Im having to repeatedly scale sets of vertices so they occupy the same position in space, and I'm using Soft Selection to influence their neighboring vertices. I'd love to have a MAXScript that does this in a single button, but I'm MXS illiterate. I tried using the FlattenX/Y/Z meshtools, but they ignore Soft Selection.…
Yeah but with coding and web development you have thousands of FT positions available, many of which will pay a good living so it easily overcompensates for the bottom feeders who freelance for pocket change. Job security is still really good if not great with those fields compared to many others. With art however, job…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
Actually, I did mention the colors, and said those weren't the issue. Using color codes is quite a common practice in real life buildings. And I noticed you had some floor-striping in place, which suggested such a coding system. I don't think having multiple colors is an issue at all, but I think it would be wise to unify…
Well the good news is that the base function of the Tachikoma, i.e., moving around/suspension and weapons has been more or less finalised, but I'll clear something up now. This thing will not be able to walk, it needs a completely different set of code and as far as I know no-one outside of a professional studio has…
@Shyralon @Xelar Thank you both for the critiques. I straightened out the lips and moved the chin outwards not sure if it is enough though, but I will gather more references and reevaluate. I attached the skin material to the post. For the backlit parts I had to edit the source code of the engine. I am just copy pasting…
should be pretty easy (thats what i always think then ram my head into a wall lol). Got a snow day today so might tinker around with MoP's code. Hope he doesnt hate me. :( EDIT: Got it working though not yet in MoP's. Gonna have to browse through his script. Didnt even know I could query that haha. global proc…
Another updated of my character block out . As I finished the first block out of the character ; it looks like the proportion is not matched enough of the concept I then edit it using photoshop to find out what should be comes better before making the high sculpt.
I disagree with the part about them being more noticeably fake in 3D than in 2D though, im happy to report, at least significant enough to alert/worry developers about, thats for sure. I have 2500 hours of gaming in 3D and i've never noticed a problem with normal maps that i didn't notice in 2D. Thats 1,250 movies worth of…
I have released a four part video tutorial set for 3d Studio Max 7 on the end to end creation of a 5000 polygon Desert Eagle using polymodeling. The gun features chamfered edges and milling, so minor adjustments to the model would ensure compatibility with most game engines (edit- for games compatibility this would work…