your over-thinking it, also modular dosnt mean you need to import hundreds of pieces into udk, you can build it as one mesh in max or maya, and just have lots of different pieaces share the same UV space, and for large areas doing a lot of mapping to tileable textures and trim sheets. can bake AO to the vertex colour also…
Something I can relate to is the First-Person animations. I'd say when you can, get rid of them and replace them with other animation. First-Person is fun but it doesn't show off enough of you're animation skill set. If you really want to add FP to your reel then get the details down, it's a finger animation meaning you…
Hello everyone, My name is Jeff Bannister, I am the Online Marketing Director for Perpetual FX. I noticed that a lot of our animators are up on this site and I just wanted to direct you all to the latest trailer for Galactic Bowling. I also wanted to thank you for all of your hard work. We know this game is going to be a…
I strongly agree. You say realism is easy, but I see most companies attempt it and fail. Individual assets may show details, but the visuals as a whole lack any compelling aesthetic values. And in the end, realism isn't as fun. You're left playing an environment simulation that's taxing on your resources and provides few…
weiser either you havent watched a single episode of top gear .. or something is terribly wrong with your sense of humour and taste for cars you shouldnt take what they say on top gear seriously, what you should take into account is real good filmography/photography and music coupled with real good delivery... top gear is…
I was a little disappointed that I read all that text and still don't know what I'm looking at. It looks like you copied the top of the tank that sits on her back and hung some sunglasses on it? EDIT: I just read your last post and that's what you did... Personally, I think that's pretty cheap to just copy/paste some of…
Alright people here's a first version :) The shader supports a lot of feature already. It is build around the ability to blend textures, so it's basically done for a terrain. I'll do a 'light' version later on so that you can use the same lighting solution on props. Here's a rough sample of texture blending, I'll do a…
[ QUOTE ] ...I think too many people just draw something and go "Oh, this looks cool, that's enough!" ... but if you get to that stage and then ask a couple of quick questions about the character, and apply that to the design, you often find it can be pushed further and become something more than the sum of it's parts. [/…
+1 I'll also add my input/thoughts. I'm also currently working on my portfolio, and to begin with I was going to concept the whole thing, every single piece, by myself. But after some consideration I came to the conclusion that it was a positive thing to work from other's concepts. Yeah, i know portfolios are a chance to…
@Calabi It's actually an artifact detector. :) If you find an anomaly, you can pull out your artifact detector and (carefully) pick your way through the anomaly looking for the artifact. You can't see it until you're right on top of it. And yep, this game is very unforgiving, but if you carefully loot other Stalker's…