I am looking to hire someone to sculpt 5-10 high poly modular rock formations. The rocks need to be able to be used from all sides, as well as being able to be stacked vertically or horizontally. Examples of the level of quality I am looking for: Message me with the following: (1) Portfolio with examples of stone/rock…
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
Latest update A personal project I'm working on. I have trouble thinking out the concept. Maybe anyone has suggestions about a workflow how to think out a character?
Sorry if this is a nooby question, I'm still much of a novice with 3D but I couldn't find an answer on this anywhere. From what I gathered is that this is a really unconventional question but bear with me, I'll try to explain myself. I'm a college student currently doing an intership at a plane repairshop. Part of my…
Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Wanted to share my project I've been working on. Kinda wanted to dive back in to stylized rendering with this scene and on top of that wanted to challenge myself to make it VR capable. Not sure if Im going to fully push the optimization side but we'll see haha. Anyway still quite some assets left but the overall vibe is…