Eh I'll play devil's advocate and think it's a perfectly valid way of working in a reactionary manner. There has been, afterall, plenty of movements in art history that disagree with form follows function. It sort of has an abstract expressionistic feel to it and I enjoy the whole notion of the artist reacting to forms and…
Just incase you intend to read this thread further nath i have some advice. It seems that you've completely changed the character your going to do from a jester to and old man. That confuses people when criting your work. You havnt provided us with any reference, concepts or anything for this 'new' old man, so how are we…
So, it's just fine to make horrible films, as long as you intended to make horrible films? It is unfair for me to criticize a creative effort just because it lived up to what the creator expected it to be? YES! Do you want me to admit that I'm an intellectual snob? That I genuinely believe my opinion is more relevant than…
Remember this guy? Man, I have not been good at updating at all... But in my defense most of the work since then went into changing proportions, fixing some uneven and bugged topology and general research, troubleshooting and tutorials. Most of the detailing was done over one week or so, and I was way too busy to take the…
I know where I want the player to look. The exits, the one weapon spawn in this room and the myriad of screens intended as surveillance in the elevated corner. You be the judge if I'm nearing success or succeeding in drawing attention to these points. I've mostly fiddled with the world properties for lightmass towards a…
SOLVED initial problem (I think) In ZBrush, I completely overlooked "Adaptive Scan Mode" and "Smooth Lores Normals" in Tool>Normal Map. I'm not 100% sure (pending more research) but I think these options might be intended for base meshes originating in zbrush which may not have smoothing groups previously assigned. Helpful…
Thanks for the response. Yeah, it's quite confusing. I just created a simple barrel. Unwrapped it in Channel 1. saved my co-ordinates and move to channel 2. Clicked abandon when prompted. reset the UV layout and sorted them out accordingly. I then didn't even bother going back to channel 1. I just finished the unwrap.…
I know what your feeling, it can be tough to keep up motivation for a long period of time. I think it would help if you'd block out the complete scene very roughly so you get a better idea of the whole space. Also it looks like your projecting the concept right on your geometry and work from there, now this is a good…
Hey man, I'm glad you're still chipping away at this! I like the before and after changes of the latest post(in shape), of course I think the metal could use further banging up but it also depends on what you're wanting to do. Once you get it in a scene with lights it could give you a good feel if it's working out the way…
Whaaatttt? A black man in the middle of an ice wasteland? ..... I'm just saying... Anyway joke aside... from what I see from the trailer this movie is going to be an average movie. As someone that saw the first one... there is nothing new... hello... nothing new... the same thing... pun intended... This is a movie maybe…