I'm still thinking about the most effiecient way to do it. I could use brute force and just model the lowpoly from the scratch, but I am pretty sure there has to be a better way. So far I've been thinking about decimating the highpoly mesh and importing it into 3dsmax. Then, I would attach all the bricks, select the faces…
Took a break from working on Flynn's Arcade and instead finished Flynn's Lightcycle. Texturing it took a surprisingly long time because I wasn't sure how to created the glossy shine. Most tutorials I read said to stay away from white diffuse color...which didn't work because the Lightcycle supposed to be white. I finally…
It might help if you actually stated your workflow. Or better post a simple model and texture that isn't working for you. Here's a couple of common issues. 1. If you have gamma enabled, make sure your normal map texture has Gamma Override set to 1. Otherwise Max is gamma correcting it as if it were a color map.…
As another "oldy" I too got into it way in the later game. I spent 8 years in the Marine Corps before I even knew what a "3dsMax" was. Went to school for a few years and started at High Moon after that where I've been since. Some of the more successful students are people who are more mature and serious about this and can…
Brute force is the best approach to make hair in my opinion. So get ready to duplicate tons of hair strands. However you can make it easier on yourself by making a quick block out sculpt to get a good idea of the volumes of haircut you want to achieve. I personally like to use hair and fur in 3dsmax to quickly spread the…
Check this website http://www.dota2.com/workshop/requirements There you check on the hero you are modeling for. There should be the name of the correct bone on which you need to skin your weapon. Next thing you do is download the original model of the hero (found on same website). The you import the original weapon into…
@ericdigital we support obj file but you have to provide the mtl file (material that reference your textures). you can put all those files into a directory. zip it and send it. Btw we are looking for someone to code a maya plugin to export directly from maya to Sketchfab, using our API, like we did for 3dsMax. Do you know…
Color picker is working perfectly now, thanks! :) On customization / keymapping ; -For navigation, now that we can customize it do you think we could get a way to set which direction the cursor needs to move for zoom/pan? -For key stacking purposes, instead of doubling up entries (like 'Zoom In 2D' / 'Zoom Out 2D'), it…
DWalker - Good point. I'll try sliding it down the arm a bit and adding something like a strap to attach it. Think that would be best so that the strap wouldnt go right in his armpit and probably look weird. looprix - Thanks! Ya, I agree been a bit light handed with that stuff. I'll throw some on to see how it looks. Don't…
I dont have much experience with 3ds and especially hair in 3dsmax. However what i have seen most people do is generate hair clumps, which then get baked to polygons with an alpha map. With these textures already baked you then create your actual hair using polygon strips. Maya has tools to create spline based hair and…