Refinement and study, taking breaks and coming back and realizing things might not've been that great, decide to redo them or not, move on most likely till you get it right or become homeless. 1st thoughts you are right there for this piece, just some more loving to them rock crevasses <the linked image is what I'd like to…
oh yes I forgot the part where I copy the mesh and take it as a snapshot. the code I posted is the function to output the mesh (function OutputMesh), but I also do that in another section of the code. the following code happens when the export button is pressed. loops through all objects (skipping hidden and…
Hey everyone, I'm currently working on a material in Substance Designer that I need to get a Specular and Glossiness outputs from. I started the material with the PBR Metallic/Roughness preset and made the full material and now I need the spec gloss maps and I'm using the Basecolor/Metallic/Roughness Converter node, I…
Is there morse code happening in this thread? Looking forward to this, especially since imb3nt throws down hard when it comes to hard surface stuff. Can't wait!
Somehow it worked once only. No matter what I do it's no longer working :( Some of the conditions I'm respecting: 1. Ensure each sub-material has an Image Texture node. 2. Ensure both Image Texture nodes point to the same image file. Assuming you want all colours into one file. 3. Ensure both Image Texture nodes remain…