Mark, thank you so much for your detailed response and the links you provided, I really appreciate that, and it has helped me understand things better and plan my model in a lot more detail. I hope you don't mind me asking a few noobish questions in regards to what you said. I have read over the links you have shown me and…
Moved your thread from GD to TT. Best place to start is the engine docs https://docs.unrealengine.com/latest/INT/Engine/Content/QuickStart/index.html Also we have good resources here on our wiki http://wiki.polycount.com/wiki/Modular_environments http://wiki.polycount.com/wiki/Foliage…
went ahead and decided to do this somewhat modularly. breaking up the majorly different wall assets into seperate wall pieces that i'll place over the base mesh above. first wall with a few buttons high poly done. not gonna put anything in Unreal yet, until i have all the pieces modeled, marmoset for now.
This is looking awesome, great progress Only thing I would say is the roofs are looking kind of flat. There's a neat trick for that on the wiki; http://wiki.polycount.com/ModularMountAndBlade?action=AttachFile&do=get&target=Modular_MountBladeMod_02.jpg Keep it up!
I suppose it depends on what your working on, your budget, and the players point of view. Either way I feel you need to check out this tutorial by phillipk and how he transforms a texture on a plane into something else - http://philipk.net/tutorials/modular_rocks/modular_rocks.html That technique can be applied to…
Like this: See how there is a row of shingles that sit on top of the sharp transition points on the roof? Roofers have the same problem you do, because of the angles nothing lines up, looks pretty or is easily functional, so they cover it up the seams. Doing this on your model helps disguise that the textures don't line…
First step is to share images of what you've done so far. We have lots of things to look at here http://wiki.polycount.com/wiki/TexturingTutorials Also check out Texture Baking. http://wiki.polycount.com/wiki/Texture_Baking Have you made any models to import into a game engine? Or have you made only high-poly hardsurface…
Something that might be of interest to you Rurouni, a rock tutorial by PhilipK that was recently posted in the technical forums - http://philipk.net/tutorials/modular_rocks/modular_rocks.html
Hey Tin great work and nice site! Got a question still - how do you do get that intertwined look on your highpoly grass/roots and cables ? Just like here http://www.mutantspoon.com/portfolio/hpfrank.jpg here http://www.mutantspoon.com/portfolio/vinewallhp.jpg and here http://www.mutantspoon.com/portfolio/modularpillar.jpg…