If you're interested in participating in our project please either PM me or send an e-mail to recruitment(a)postscriptumgame.com https://youtu.be/W24njMwPkCM Official Website: http://postscriptumgame.com Post Scriptum is at the moment looking for candidates in the following roles:…
Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are…
Dig it. [ QUOTE ] Building with Source - Valve Software Valve's Mike Dussault and Jess Cliffe provide an overview of building games and game modifications with Source, the engine that power's Half-Life 2 and Counter-Strike: Source. The discussion will cover areas of programming, modeling, level design, and more. Mike…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
the original xray unwrap was a straight copy of my plugin/script combo integration (at least the way they integrated it with max, same ui, same options, same approach) except they didn't ship the sourcecodes like I did (I never saw their code, so I can't say they copy pasted stuff from me)... however later they really…
If the UI puts you off nothing I can say there. It's not going to be for everyone. I'm not sure why ZModelers grid of buttons is ok and DM's isn't, different grids for different folks I guess. That HDA is mostly just streamlining existing nodes built around a workflow for view port modeling. You are the first person I've…
If you decide to overclock, make sure you do the research first to pick the best components. The "main thing" a few months ago for people moving to dual cores was to get the cheapest one, a decent mobo for it (a few main recommended ones from that forum) and easily run it faster than the fastest dual core (at stock speed),…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Hey everyone, this is my first time posting in the tech talk section. I've been messing around with MEL Script for some time now and one of my buddies suggested showing some of my code to a larger audience to receive better feedback. I don't necessarily want to learn MEL thoroughly, but it's nice to know enough to be able…
No, Core is available at the moment to those you have bought into the 'hardcore' membership and Newtek are taking there input and suggestions. Basically there re-writing lightwave with a node-based architecture, python scripting, QT interface and its based on Collada as its default file format. The UI at the top is done by…