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Re: Anybody know what's up with Crytek?
Reply by
joarwho
·
Aug 2014
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General Discussion
I'm sorry to hear that. Maybe someone can help you if you post this in 'technical talk' in the CryEngine subforum?
9 results
Re: Realtime rendering and physically based rendering; worth reading?
Reply by
Eric Chadwick
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Jun 2015
·
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Technical Talk
One thing that really helped me was to talk to a graphics programmer, asking them specific questions about things.
Re: Todestomate's Concepts!
Reply by
hmshark
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May 2014
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Dota 2
im interested to do a concept of yours, accept my friend request on steam so we can talk
Re: Exporting Substance Textures
Reply by
Fabian Fischer
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Feb 2016
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Adobe Substance
Hey Odow, you're talking about a PSD-Export in Substance Painter? This isn't possible yet. Best Regards
Re: 3dsmax to Xnormal Export
Reply by
noosence
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Jun 2015
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Technical Talk
If your talking high poly you want quads, and with the low poly you want to tri it before exporting.
2 results
Re: Destroying an existing building for 3d artwork
Reply by
Wesley
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Apr 2014
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General Discussion
What's this for? Are we just talking about folio pieces? You don't need to worry about that for a folio piece.
Re: Mobile version of Polycount site?
Reply by
Stromberg90
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Aug 2013
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General Discussion
Yes please, me and my brother was talking about this earlier today :D Using my mobile atm.
Re: Hard surface is hard
Reply by
Tectonic
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Sep 2015
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3D Art Showcase & Critiques
you should check out the Technical Talk pages too http://www.polycount.com/forum/forumdisplay.php?f=43
3 results
Re: AWAITING CONFIRMATION: Ndo normal map preview
Reply by
Eric Ramberg
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Jun 2015
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Quixel Megascans
Aintonbody - Could you specify a little bit to were as those settings should be? Are you talking about dynamask or?
Re: Single sale assets as a business model?
Reply by
SnowInChina
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May 2015
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Technical Talk
yes, but hes talking about selling each pack only once and promoting it as unique assets (if it makes sense?)
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