Hey delo, why did you make a sort of panorama? It might be more effective to cut the sections up nd work on them as seperate pieces. I think the guys from epic are looking more for a visual language/look for the game than actual level design.
dat........ couch The balls on you for taking on glass in UE4, I have as yet to figure out a way to get clear glass to look good beyond introducing visual defects like dirt/dust/scratches. Then again, I think Epic is still working on their translucency shaders.
Hey Mop on a related note - iirc the 3dsmax bakes work perfectly in UE3 since the Epic pipeline revolves around the app. So that's a combo to keep in mind. However ... some UT3 props suffer from normalmap mirroring issues. So maybe it's all related in the end?
Good stuff here, this game needs more custom content badly. I wish Epic would remember us PC users more often , but it shows how resourceful we are when it comes to making cool stuff. Keep up the good work guys and gals!
It's this, like if you already have it installed and activated you're good, but there is no way to buy an older perpetual license and activate it even if you found a copy. Pixoligic + epic (unreal engine) would have been a better fit. Not really sure what Maxon can bring to zbrush considering what it's done with cinema 4D
I remember about a year ago there was an awesome thread of an animation that I believe was in UDK. It reminded me of Shadow of the Colossus and had a giant boss battle. It was some type of elemental I think. I'm pretty sure it was a senior thesis or something, but I remember it being EPIC! If anyone remembers, please post…
When I try putting a mesh on the premade epic skeleton found here http://udn.epicgames.com/Three/UT3CustomCharacters.html#Skeletons and importing it I encounter a problem, It gets imported but when I try to add animations to it, the skeleton moves but not the Mesh itself, does anybody know what i'm doing wrong or how i can…
http://www.rockpapershotgun.com/2011/06/30/not-only-but-also-source-sdk-to-be-free/ They seem to be following in Epic and Cryteks route by releasing there SDKs free for all. I wonder if they'll offer up some kind of similar licensing scheme. I feel the tools and pipline need to be a bit better before they start the…
Hello everyone this is a level done for a demonstration at the infosup forum (France). (epic games Package with some props) I used UDK / Maya / Substance painter / Quixel / World Machine / Photoshop / Zbrush Video on vimeo: Unreal engine level (Night Forest_Cave scene) from hassen_samaali on Vimeo.…
Epic has released the UDK Beta for January 2012. And as always, this newest version is filled with improvements. Some of the more notable additions include the Simplygon Mesh Proxy Tool, the ability to create holes in landscape, and the new pivot painter. Head over to UDK news page to read up on all of the additions and…