It's not that I don't want to do anything with math at all. Imo old Max plugin just had a nicer balance. After all I don't want to code all those modern physical shaders with energy conservation etc on my own. I just want to make some specific layers blending , Z depth combine and texture animation and show it HLSL…
Material mode only allows you to plug outputs in coresponding outputs. Most nodes don't have a specific usage attached tot them, so it's not an issue, but the AO node has an AO usage to it, so it will only plug itself in an AO input or output node. On the bright side, that allows you to right-click drag and drop the node…
It really depends on what you do. With apps that are multi-thread well, many cores (as long as the sum performance of the cores is better) tend to be faster. Apps like xnormal or offline renderers like Modo and some others that can properly thread will tend to work better with more cores (assuming similar efficacy).…
Kind of a modern day Voynich Manuscript, the Codex Seraphinianus is getting a reprint on Oct. 29th. I only found out about this book in the last few months but I love weird stuff, maybe it's a mutation from too much Escher & Dali exposure as a child. The price isn't too shabby either:…
In my sketches, I'm trying to do some quick projects, but I like to see them through to the end. I hate not finishing my projects, so I like to do small things sometimes that don't require dozens of steps to complete. Sometimes I just want to make a pretty render with good lighting, experimenting. I like those things.…
I was wondering if anyone here who uses Blender has ever come across a custom material node probably made by someone that allows you to blend up to 10 materials and mix them using masks. Like Vray Blend materials? Because currently Blender mix shader only allows you to mix 2. This is very useful for very complex shaders…
MRV is an open-source multi-platform python development environment to ease rapid development of maintainable, reliable and high-performance code to be used in and around Autodesk Maya. MRV adds a lightweight convenience layer on top of the Maya API exposed to python, correcting inconveniences and sources for common…
Apple also adds a few mb after you submit the app. Our game Santas Delivery was around 45-50mb before we gave it to apple. It is now a 60mb file from the appstore. This doesn't always work so well. We did this for our first released game and our WIP game Espionage. LOTS of work needed to "port". I can only comment on Unity…
Hi there, make sure that your node Curvature smooth has a tilling in repeat mode on both axis, either with the node itself by forcing it to absolute, or by setting up the node just before. This node doesn't work if the tilling hasn't been setup correctly.
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…