Hi Mehdi, looking good! :) For the retopo, you should first decide the polygon budget your aiming to. This depends on what you want to practice on. So for example a big console game can go as high as 300k per "hero" character (with hair cards and high definition faces) while a mobile/esport will be much more conservative…
that depends on the timeframe you have in production and the quality you have to achieve... it could take 2 days or 2 month... if you show us some reference material of what you try to do it would be easier to give a timeframe...
Thanks! Here's the second half of me retopping some parts. (I appreciate its probably boring to watch but just wanted to show my progress and how I did it :) https://youtu.be/RxpG4x-qUMk Retop compete :D Next was to Unwrap. Currently going for a single 2k texture but might downres to 1k First test Bake came out OK! a few…
I feel your pain OP. I still have over 100 characters locked up and can never be viewed. Some for games that were never released, some for games that have actually released but are still locked up. There has been many times where I have felt like... FUCK IT, I'm going to post this stuff anyway. I did that a couple of…
Nightwalker: You make a good point about the "SDK" title, but MDK could then be confused for the old games by that name, of the standard "Murder.Death.Kill" abbreviation :p . Really though they've been called that for so long not sure if want to change the abbreviation, might be worth amending to it though. The plan is to…
Interesting. I might have to install blender and maybe Max/Maya trials (they're a thing, right?) and see how they feel. Again I've no reference but in general use modo's UI doesn't feel sluggish - the only things I'd call sluggish are expensive operations on large amounts of geo, especially snapping to dense geometry.…
It's been around for quite a few versions now. Klaudio's scripts look like a solid (hurr) addon for the boolean workflow. May9 includes the wires on, but no easy way to toggle them, and the lines are super thick but I think that's fixable, you can see the regular wireframe under it sometimes. I'm digging the May9…
Dang I missed these updates. The wireframe is very clean and neat and looks like it will animate well! Likewise the textures are also well done. There are a lot of really good things in the model. It looks like you know where everything is supposed to go. I think proportions and stance could help the character further. Its…
Hello again mates! Here I bring my FINAL SUBMISSION :D . I have done my best to finish it as I liked. Here is the story that inspired my concept from the beginning: “During the last centuries, The Forest Beast has inhabited the woods, and he has been desperately wandering seeking for the Beauty. He has never realized that…
I'd definitely consider re-building your site on another platform. Besides Flash just being poorly supported, especially on mobile platforms, it's very distracting here. You want your art to be front and center. Anything that draws attention away from the art should go. You have a lot of good art here, but the organization…