think this is about all i'm going to manage today - still a few small things left, but mostly got the accessories done. Next step is the flying doohickey, but that might have to wait till the weekend...
Thanks for the advice, I'm lookin for 3/4 view now. and that'll be the next step, I was under the impression the best thing to do was get a base mesh down and then bring it into zbrush/mudbox, right?
i agree also especially about your basemesh, it definitely influenced quite a lot of peoples workflows, also mine, and i'm thanking you as it was my first step to very simple but effective basemeshes
A lot of techy info here skype:?chat&id=%23chrismongrel%2F%24bkdale%3Bbf98479dd62fcddc I tried reading some of it, but it made my nose bleed. Sounds like a nice step forward though.
I agree. CS4 is a step backwards. I personally use CS2 as I think it's the most stable so far. That and I'm a bit tight with my money. Yes, I have tried CS4.
I like it. Maybe I would have added one more step to the tail to end it in a smoother way. It's head is quite boxy considering the amount of triangles it's made of, some vertex moved and voil
The more of these types of tutors the better. I often forget newer artists are blind to the basic steps we have been using for years. Pull out enough of these, and you'll be ready to publish a book, poop.
Liked the movie, absolutely *hated* the stupid CGI zombies. IMO, CGI has gotten WAY too stylized with it's movement, nothing looks even remotely real these days. It's a major step backwards in realism.
hur he hur, next step? wwe title shot. Now's my chance with cena out of action! Notice, that's a blue ribbon AND a gold star. Somewhere there's a show pig and an elemetary kid crying.
BoBo, thx for comment, it's nice to read that:) Next step, new face expression, and some minor upgrades (nails, belt, leather etx). Any comment are really welcome. Max viewport, no lights, no mipmaping: