Floating geometry is absolutely not cheating. It saves time and delivers equal results, for all situations it should practically be used in. It's working smart. No use pushing yourself to solve a very complicated puzzle that doesn't need to be solved. Unless, of course, you want to solve it.
The main reason Nintendo can do this is because the have about 10.5 billion dollars in the bank for years like this. They've got good business practices, I support them all the way. Nintendo is like the tortoise and the rest of the major publishers are the hare.
If its features you want to work in, yes, better learn to love Maya. I find Max much buggier personally. It's a better modeller but with practice you will get used to maya. And yes, the creative industry isnt know for its job stability.
Alright, it's time to learn fundamentals by studdying anatomy and doing quick gesture drawings, so here are my first 1min (exept for the guy holding a katana) gesture drawings i have done (I can see that I have to practice ... a lot ^^)
Still not finished with the suit, since I was practicing with my anatomy on some other models I was working on. The face has been off the top of my mind, and I was using help with some muscle anatomy. Believe the shoulder may need to be rounder
@polaroid29 - thanks for explaining it to me :) - that actually helps a lot :) - I'll see what I can do - I don't have too much experience creating female characters much less stylized heads - it should be good practice - thanks again
Hello, Have not posted here ling time. Been busy with tutorials and practice Here are some progress pictures and where i am with my personal project at the moment: Using UDIM-s (3 tiles atm) Atm working with Epithermal map.
Thanks a ton for the paint overs Jessica and Jeffro, I see what you guys are getting at. I did a quick paintover myself just for practice, but tomorrow I'm going to come back and do a much more careful and hopefully better version!
I completely agree with this post. Once you get the core principles language is just a minor thing really. I'd also highly recommend learning C++ afterwards. It's quite different to Java but definitely teaches you some good/better practices.
I don't know exactly is there any engine/hardware restriction or not but Maya help reference tells us that winding order show whether a texture maps correctly or not. And I'm just trying to figure out is this a normal practice to work with red UV shells ?