Minos has a really great modular article on his site: http://www.thiagoklafke.com/modularenvironments.html Talks about reusing textures, planning modular piece sizes, etc. Probably helped me the most out of any modular article.
Hello guys! I have finished my first modular environment! Learned a lot of stuff doing this project. Now I want to share it with you guys. On art station I have a video of it, if you are interested: https://www.artstation.com/artwork/el1NND
Hello, This is one of my old environments I created in the purpose of practicing modularity. Sadly the only modular asset in the scene is the wiring and the pipes. I considered this project as a failure because I failed to make the modular assets snap to the correct grid (need to turn off the grid and aligning it).
Working on some modular assets for a Chinese style level, all hand painted as is the style of the game, comments and crit would be appreciated :) And an idea of the tiling
Working on some modular assets that I intend to create for skyrim. The modular pieces will construct a Medium/Large Inn, with a nice warm feeling to it. Just focusing on the modular Hay Thatch roof. Basic layout first. http://imgur.com/a/i8Bde
I got a few question on modular modeling that maybe you guys can answer. 1). what measurements do i use when making my modular models? 2). what type of texture maps do you guys recommend, like on texture for tile textures and another for details or a big texture for everything? 3). what unwrap technique do i use on modular…