I am working on a 3d game (unity) and finalizing the multiplayer options. Ive made mockup/prototypes already but now looking for a designer to get to a next level. Genre etc is up to you, i just like the coding, Shaders, effect etc. And not all in the game design, +3 years of unity experiance, +17years coding experiance.
Hex code simple copy/paste support would be nice indeed. I see some kind of code in Substance Designer color picker window but it doesn't work with one from Photoshop
It's easier to write slower code with C#. No type checking means that sometimes there might be hard to catch bugs. Not a big difference, but I like the more clearer code that C# forces you write.
It's still trashed. You're using html code, but you need to use the forum code, here's a tutorial http://boards.polycount.net/showflat.php?Cat=0&Number=533&an=0&page=0#533
Hi. Recently, I created some grass using 3dsMax and then Hairworks. However, UE4 refused to open the hairworks file. I found it actually is possible to open it https://developer.nvidia.com/nvidia-gameworks-and-ue4 , but I struggle with compiling the UE4 code. Is there any step-by-step tutorial how to get that code running?…
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
Finalizing the model of the logo and neon signs (that took a bit of time..). Used a bit of mash for the scatter effect. Here are some tests in Vray. Don't mind the ugly metallic support behind the logo, all temporary placeholders. I used a ramp node in the neon shader.
@DavidCruz I forgot what my intention with this maze generator was. Yeag it could be used for that, but I'm not sure how I would code it. This one is just a simple code that can be found on the net, I just made it run in a game engine with some 3d.
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
PolyHertz said: If I understand this correctly, no matter how powerful a video card may be (how do you even measure this? by the number of its RT cores? Tensor cores? TLFOPS?), it will only be able to work in chunks as big as its VRAM size. It's kind of crazy to me that my 1070 has the same amount of VRAM as these…