7hny and Bek: I was unfortunately never able to reproduce the issue you reported (trust me, I tried quite a bit); I spent quite a lot of time but was getting nowhere. Well, until yesterday, right after the release. I visited an EA studio and one of the artists was experiencing the same issue -- turns out this is an Adobe…
Hey there Kamih - I just noticed that LNP is able to detect which tool is currently being used in PS, as shown by the status line at the bottom. I also notice that there is an override system going on - for instance, it says "Tool : eraser tool (bypassed)" when using the eraser. Is there a way to somehow tie this tool…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Looks like a great beginning! Designer is super powerful, it just takes some time to fully master the various nodes. Here are some tips for each material: 1. The normal map here looks quite intense, when you might want to use a combination of height and normal. Height for the big shapes, then normal to add smaller details.…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
Their site redesign when moving from the old black-red naughties-style forums with the gallery on top to some barren shades-of-gray tablet-optimized thing (or whatever that was meant to be) with huge header images and microscopic text in the second half of the 2010's was awful to use for the longest time. Wouldn't be…
did you posted that on their boards? its sad indeed that it is so buggy (especially with the symmetry stuff, almost impossible to work with that ). I wish they would work on it again as well and maybe hire some xtra coder to do the bug tracking so that they can focus on core or new stuff. I could do the same video from…
Cool, that's good to hear. Weird how the 3/4 trick fixes the problem. I vaguely recall a coder here talking about how sudden switches of normal direction (the rorshach seam) can cause lighting headaches. He also asked for unique UVs for lighting fx. Sorry about the techy bits. I'm still coming to grips with this mirroring…
Our max exporter at Whatif would do some funky shading when an object had no smoothing groups... not faceted, it was like a single SG but really f'd up. Apparently Max was sending out weird mesh data if there were no SGs at all. Coders said it was all max's fault. ;) I found a pic. No SGs on the left, separate SGs per face…
those jerks at the cable company said they were gonna come fix it today but never came, we havn't had the internet all weekend, hopefully they come tomorrow. how do you all cope when the net goes poof? leave me nice msgs!!!!