U can decompile dir_1.vpk and get models. Look at this http://www.cyborgmatt.com/dota-2-model-viewer-guide/ After step 4 u should decompile .mdl and get smd from there
I was waiting a bit to see if anyone else was willing to guess, and since there are no takers I'll step up. I'm pretty confident it's from The Deparated. Such an awesome film, I caught it a little while ago.
Finaly, Bake Done and i like it :) What i dont like is that i went up to high with the polycount. I call it midpoly, i really cant call it lowpoly ^^ Next Step: Texturing
I made image with gun for you to see where is that collision. And this collision is for all. Yes all steps done. and what funny that diferent tree have diferent collision place, as you see in images :)
almost two weeks of baking and I've finally figured out hard edges, UV splits, cage baking and so on. Finally it works (at least in xnormal). But damn, I wish this step wouldn't be needed.
Actually, you are right... there IS a tutorial... However, I did not simply copy and paste the steps. I fully understood what is going on there, and completed without cheating. could this be still... issue when I apply ?
Seriously. I'd gladly wait for anyone to step up and show us how it's done. You guys should start a new thread for the bitching and leave this one alone for people to post nice artwork.
The only crit I have at this early stage is how in the third image the road goes down, leaving this big step, just doesn't look right design vise. Looking forward to see more ;]
Megaman is a pretty symmetrical character, apart from the hand cannon. So as a first step maybe you could cut the symmetrical pieces in half and overlap them (and overlap the already separate symmetrical pieces).
think this is about all i'm going to manage today - still a few small things left, but mostly got the accessories done. Next step is the flying doohickey, but that might have to wait till the weekend...