Do you have visions of a nuke hitting your annoying neighbors apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
Do you have visions of a nuke hitting your annoying neighbors apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
Glowy Space is an asset pack that allows you to create scenes set in outer space with just a few images and a lot of customization options. Other than the art assets, the second focus of this pack are the scripts that control the behavior of all the elements in screen, including a fully customizable 4-Direction parallax…
Ripper Games is Looking for a 3D artist for its upcoming game: The game is now entering a solid gameplay phase and we need a 3D Character artist and animator to help us finishing it! About the project The main point of the game (and the funniest one for me) is the storyline told in SkullDive. The player takes the role of…
WayForward is looking for a Flash/UI artist with experience designing game menus and HUD. The candidate must have strong design skills and a good understanding of UI for games. We're looking for someone highly skilled in industry standard tools (Photoshop, Illustrator, Etc.) who can bring a lot of ideas and creativity to…
Dont spend time on the presentation of the mesh when cleary the vehicle lacks the basic understanding of texturing and mesh optimization. First of all you have to take care of the geometry, right now its looking like something in between game-art and movie CG.Some peices have alot of detail like the wheels, some lack alot…
hmm yeah! Having the dopesheet summerized down at the bottom actually looks quite nice. I imagine it'll become second nature after a few scenes are animated. The con you mentioned is a bit funky isn't it? With it being a toggle switch and all, but I do like how it lets the user scrub right on top of the character in the…
I haven't done much actual polypainting in zbrush for the cave sculpts. I do output a cavity mask in both directions (cavity -100 and +100), and a peaks and valleys mask. The other supporting maps I usually use are curvature and AO (which is used to create some dirt masks). My texture PSDs usually involve a fairly smooth…
It's also actually the other way round, so the title's correct. If you're a licensed Playstation dev, then Unity Pro is now completely free. You can register to become a licensed dev here -…
I thought I would give this a go. I used to do a lot of Hard surface work. I used animator for base work (don't laugh please) I have never animated with it. Sculptris for the (Normal maps high poly work) sorry I didn't post (if you want i can. It was just textured work on the top psp, MBag. (all free soft) I always say…