Hey, no problem. For the foliage, maybe something that's a little more bracken-esque? The cute little curls that the growing leaves make could make for some nice stylized details. Something like that might work for the ones closer to or under the trees, but I'm not really sure anything out on the cliff-side would be that…
Why use Turbosmooth? If it isn't looking right without Turbosmooth, it won't look right with it. The more polys you have, the harder it is to get shapes correct. And Psyk0 nailed - this is a statue. You can't model it like a person. You wouldn't model a rubber duck like you would a real duck. So don't try and model a stone…
The "Knot" you are encountering is most likely pole topology in the mesh (example image below) which doesn't subdivide nicely. Smooth it out by using a different smoothing algorith in zbrush (let go of the shift key without lifting your pen off the tablet or use the hpolish brush or change your topology). Since you're just…
Had some free time over the weekend so I managed to come up with a new sword. It's apparent my hand painted textures leave much to be desired, but I'll get there eventually :) I have no idea what to do with flames. Does anyone have any tips, or useful link on how to do a stylized fire? I have half a mind to just leave it…
I think the big thing to keep in mind with photobashing is that it locks you in to more realistic style, and it takes control out of the artists hands. The beauty of creating everything from scratch is that you have control over every pixel in the image. I think this is useful for design purposes, and anything stylized.…
The previous one is a stylized version of a HK G36 stock. The new one I believe is a custom designed stock for MX5 Airsoft Gun. That particular stock was made for airsoft like a modern update of the old mp5A2 fixed stock with adjustable cheek support. As for the stock design, for me, I prefer the MX5 buttstock because the…
I think you missed the direction. The overall head shape is headed in the right direction, but the musculature layout and all the features are off. You've also interpreted a shadeing line as a geometric divot. Eyes should be more square, nose is too pronounced and masculine, lips are also too masculine. Distance from chin…
speculation much? also, you keep bringing up mario. mario is stylized as hell and he has a cute appeal that he most likely wouldn't have if he was portrayed as a realistic fat dude with mustache. he was made in times when size of sprites didn't even allow making sexy characters and only thing you could do was to make them…
Thank you all for the reply. @n4uj Yes I'm more onto stylizing and i was try to make a virus bomb case.I didn't gather enough references and i think that my problem too.I haven't texture it yet,its just the material tweak on it. @NUKAKOLA7- Yes the texturing is pending,its just the material on it. @shinigami - Hahaha.No he…
Wow, really great work you've got there! I'm not much of a concept artist so i don't much much to say. But, i will say I like your environments and your more stylized characters best. I'd say your more realistic characters still have a few awkward anatomy glitches that keep it from looking on par with the rest of your work…