Ok it's time for another part of my adventure! So i spent another weeks working an hour or so every day, a bit more during the weekend on my overall blockout and gathering references and all that. I made some additional measurements tests, also read a lot on the subject and checked out similar scenes of other artists.…
Hey man thats a nice radio! A couple of things though! The wires for your low poly are a bit weird? you should collapse the round bits to the corners like this Also your uvs are nice and tightly packed but you could have given more space to the wooden parts by mirroring the sides and giving less space to the cream parts as…
Since the part that is going to be a screen will be a seperate material, there is no need to have it in it's own UV channel. You just map out the body where it should go, and then the face/screen where it should go into the 1st UV channel, and then do the lightmap UVs as usual and you won't have any complaints. You don't…
I don't recommend parts or systems for people. I recently put a list together of parts I would buy if I was building a new system. The guy used it as a shopping list and tried to piece it together by himself. It was the first time they had built a system and didn't understand what that "grease" on the CPU was... long story…
xXm0RpH3usXx choose between high resolution and smaller part or bad resolution and bigger part in my opinion depends on what you are doing. in future we would like to have many tiled textures just because it makes life easier but in some cases it will not work. we also try to crop out some parts like manholes or so just to…
Hi, thanks! Yeah well I am my self very excited about seeing more, it's all going to take more shape once I have a good environment around it. So I've mostly been working on my modular tracks. Also got used to the baked-planes process for all the wires under the track parts. (which I will add later, after I baked 4 or 5…
First and foremost -> The Last of Us - Part II. No question about it. I'm a huge fan of the first game. (; After TLoU - Part II... I'm not looking for anything else specifically. Well, I love Fallout series from 3, New Vegas and 4. So, Fallout 76 sounds interesting, but I'm not too hyped about it though. But I've heard…
Physically based renderers like Marmoset and Unreal have an ambient occlusion slot to put your map into, so when light shines on that part of the mesh, the AO map won't show up. You shouldn't have any lighting information in your albedo/diffuse texture. Making the albedo of your metal dark depends on which PBR texturing…
Continuing on the tangent of rigging. It really doesn't take long to learn to rig/skin with a pre-made rig like 3DS Max's biped. 2 weeks maximum I would say. Faster if someone who knows how to do it shows you. At University I managed to learn to character model, rig, animate and direct a few (poor) films alongside all the…
Okay, so I didn't end up finishing it yet, I spent all day and most of the night working on it again. I should have it finished tomorrow now that I only have a few parts to do. Here's where I'm at with it; As you can see I've done the magazine, redone the colourful part on the barrel, did the Iron sights & the top of the…