Cholden...you are awesome. I loved the crit that Predator gave up above and I'm going to be doing that, as well has making myself a better all around artist while I apply. I do have a freelance gig to do that, get this, is not a stone wall. Should rock! Prophecies, thanks dude. I'll try to fix it up tomorrow, not really up…
Well those are complementary packages, not direct competitors to the central Autodesk suites like Max, Maya and XSI. I would agree. Blender has to be kind of a hobby for people at the beggining, they have to have a bit of fun learning the software and it's quirks as well as actually making art if they want to keep it up.…
I am going to have to use this quote some time. "It's clear to me that you don't know what you're talking about, nor know anything about games in general." It's hilarious that he was on that Edmonton morning show but unfortunate that the producers were so oblivious as to give him publicity. I was inspired by this thread to…
So far from what I have been told by professionals is that they only care about your critical eye and the quality of your work. They will teach you the tools they use if you do good work. All the pros I have talked to have told me this and if you watch videos on youtube that discuss what to do and don't do in your reel…
I have a feeling that only the top artists can pull that off. Maybe smaller sutdios that get jobs from AAA studios would let you work @ home but I guess it's pretty uncommon. I wish the game industry was more freelancer-friendly but I feel it's not compatible with the AAA pipelines. Making games is so complex nowadays. I…
I would be very interested how you guys plan on implementing something like that. Is this going to be painting straight onto the model say like Mari or Mudbox. I assume you'll have some kind of super algorithm that will either be converting from ptex to regular textures or some form of poly painting then? You know you guys…
It's difficult being a 3D artist. As a teenager it's all about learning and making art. Now I got all these questions in my head about my next career move. Will I go for games or should I do illustrations. Should I follow where the jobs are or just follow my passion. Should I go abroad or just stay in my own country. Maybe…
Personally I'd suggest learning Max as an industry gateway for hard surface work. In my opinion pretty much indistinguishable from Blender in terms of workflow complexity, either high res cinematic or game res asset generation which from a freelancer perspective both apps really excel. Folio: ...but still a very basic…
As awesome as the toolset is, and as excited as I was to see this finally go publicly accessible.... That price is just absurd for anything other than a large company. At that point, I think a lot of the professionals in the industry will not see the cost worth the learning curve and pain in the ass it would be to get…
If I get decent skills then yes I'll go the freelance way to keep learning at the same time. And If I get the chance to take part in projects obviously i'll go if I get interested, whether they are personal or non-personal projects . To help me specialize and make an attractive portfolio i'd probably do something as fully…