Thanks for the comments! I'm getting started on the girl right now :) Betel - I don't think that the design is too similar at all. Okay, so it has a glass top and it's round but there are more elements that make it different than the same. I'm still gonna go with it though cause I know it's not going to turn out to look…
I can totally relate Bounch! i get sucked in way too easily into the details when texturing. I would say that even happens to me during the sculpting stage. I think it just takes time working with 256 etc textures to start to really think about what gets annihilated when you down res textures at the end. The only plus is…
Hello, last week i had to do one old Blacksmith Bellows. I had to do it between 1500 and 2500 trianges, with 2KPBR maps using Substance Painter. I used Max, Zbrush, SP and Marmoset for this asset. I ended up with 2K tris and i'm quite happy with the result ! hope you like it too ;) Here's the Sketchfab model with 4Kmaps…
#5 I made the low-res model and baked the normal map! Finally! I know there are a couple of artifacts and some details that can be improved, but I finally understood how to bake a normal map. Now... time to work on the texture! For now... Studiopolis chrome, haha. I don't really know about this, but... is the number of…
I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…
I don't use max, I'm a maya user. In my experience you could apply multiple materials and those could be assigned different textures, the UV set was default to the first. Usually you don't need to make a new UV set unless it's requiring a different unwrap for something like lightmaps. You can overlay your uv's for…
Sorry about the simplicity of these props guys. I am commissioned to do these simple props for a science-fiction gamedev project but wasn't entirely happy with how my work turned. There's a ton of amazing talent here on these forums and I was hoping you would offer me some advice on how to improve my craft. I'm not…
Look, at school they are going to tell you a lot of BS! You make the site as easy to navigate as possible. Your site screams college graduate, it's similar to what I made when I graduated. You put a lot of effort into it and it shows, but that's not really relevant to the game industry unless you are applying to be a web…
Replace the "Home Page" with the "Projects" page so al your art is right up front. Rename "Projects" to "Portfolio" Be sure all images are clickable links to the full size versions. I noticed all the images are scaled into a format size, but could be dragged into a new window for full size. I don't understand why he…