Looks great man. How do you blend spotlight projections so well? I usually get some pretty copy/pastey looking results. For the fibermesh check out this posts on zbrushcentral. http://www.zbrushcentral.com/showthread.php?165716&p=925769
Honestly, by checking out your resume I'm going to assume you've got a degree or at least some college experience. That shows an HR at wherever that you're qualified to function better than most. I think if you're just looking for any ole job you've already gotten some solid advice here on this thread. But, don't forgot…
For something like this I think you'd want to make a tiling texture and base it around a specific kind of mesh. An awesome example of this is what Jessica Dinh has done here: http://www.polycount.com/forum/showpost.php?p=1686072&postcount=48
Offline CPU based rendering performance is going to scale reliable with raw CPU power, which you can find benchmark numbers here: http://www.cpubenchmark.net/high_end_cpus.html also searchable list of pretty much every cpu: http://www.cpubenchmark.net/cpu_list.php For instance: I7 950: 5,667 I7 4770K: 10,130 So no…
I don't know unreal, but here's the most straightforward result I found, no clue if it's out of date. But I'd be surprised if there's much more to simple transform animations, there shouldn't be a need for skinning or blendshapes.…
30 days of Art!! - Day 01 Today's art exercises were: Proportion and color practice from a photo reference Color mixing And a design doodle for an architecture theme. Found this image while I was looking for some architecture reference. Thought it had an interesting feel so I used it for today's practice. Found this cool…
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Thank you Billy for the quick reply. I'm not planning to use a specular map, I just added one for testing purpose. I found a topic stating something similar but in relation to UE4 http://polycount.com/discussion/162902/answered-3do-consistency-ue4. I tried the same object in UE4 and it looks a lot darker, though I'm not…
Glad to hear that Nightshade has been integrated to Maya 2017 Update 3. http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/7128644-implement-nightshade-uv-editor-into-maya