Congrats on your first(?) script! I know what you've gone through - I've been where you are myself: looking at the Maya UV editor and realize just how limited it is. Relative transforms on multi-shell selections is just one thing out of many that is missing. I disagree though that the information is hard to find. I would…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…
Is there somewhere that I can find descriptions of what each node in the material editor does and is used for. A lot are self explanatory but some I just have no Idea what they do or are capable of.
Day 4: Though I'm in my Easter holidays I managed to get some work in on the two. I started blocking in cloths from their concept art. So far I've steered away from adding any detail such as folds, I'll look at that later. Eerything's reasonably low-poly, so the file is easy to work on (even for my low-budget laptop which…
Going to update a lot the the stuff from my 3D hit page to here, havent been updating this as much as I should be ^__^ Character sheets incoming! Posting these up here as documentation of characters and their expressions too. Character designs for the Tavern Manager Sylvia Sawdon, a retired barbarian very strong,…
Diego, Glad you found it interesting! Here are some answers to some of the questions. Is the c++ usable to code my game or I'm forced to use LUA? Yes you can totally use C++ and we will ship with a sample on how to do this. Is visual studio supported? Yes, VS 2010 + is supported Most important of all, is the VS Debugger…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Are you sure? It plenty of times corrupted my scene out of nowhere :/ The worst I got with UDK was "link broken, cannot save, blah blah blah" which is solved with a simple sanitation of your assets or making copies of what it's linking to, in the base package. With CE3, it refused a couple of times in opening a scene for…